What should be part of the C++ standard library?
At Meeting C++ 2017 — which was great, BTW — I attended a talk by Guy Davidson about the C++ graphics 2D proposal, wording here.
Now, there is some controversy about the proposal — especially by those who do serious graphics stuff. Does the C++ standard library need 2D graphics? Shouldn’t the committee focus on real issues instead of some toy library that is never going to be used for serious applications?
But I’m not here to rant about the stupid standard committee and the completely bloated and unusable standard library, like some do. Instead, this discussion got me thinking: What should be part of a language’s standard library?
» read more »